The Power of the Arts in Questioning an Unpredictable Future: Kumdarak Saturday Culture School Dream Art Lab 4.0 Total Arts Museum “Bunker 465-16”
*The “Bunker 465-16” program, which is organized by the Korea Arts and Culture Education Service and offered by the Total Arts Museum, is a workshop through which children undergo a series of processes in which they work together to solve urban issues, research, and come up with solutions. The problems presented and the steps taken to solve them are closely linked to the media technology of the Fourth Industrial Revolution. At the same time, this program provides a platform through which artists can work together to explore new ideas, experiment with new technologies, and apply them to come up with creative solutions to various problems at hand. Under the keywords of “positive perspectives and approaches”, “taking the initiative in problem solving”, “creative solutions”, “applications of digital technology”, “collaboration and communication”, and “shared culture”, this convergent workshop integrates conventional concepts of technology and the arts within a single space and aims to map out their interactions in a creative way.
“One day, a letter arrived from a future where humankind had completely disappeared. It was a call for help from earth’s last remaining survivor! The SOS asked to save the earth from abnormal climates, environmental pollution, disease, and other conditions that made the future uninhabitable for humans. The distress call was written in Morse code, and the children who received the message gathered in Bunker 465-16 to start a project to save the world. Would these children be able to preserve the beauty of the world in the future?”
Like the countless movies on dystopian futures and the utopian hope that human beings could protect the world from such a fate, this story begins with the question, “What could we do if it were us?” This was the theme for the imaginary “Bunker 465-16” scenario as part of the Kumdarak Saturday Culture School’s Dream Art Lab 4.0 program, which was developed and operated by the Total Arts Museum. The number 465-16 comes from the museum’s address, which, in this imaginary world, serves as the only remaining survival bunker in a world that has fallen in grave danger. Imagine, living a life isolated in a bunker! By sheer coincidence, this program seemed to predict the impact of the COVID-19 pandemic, which has resulted in the entire world’s current experience with isolation.
Starting with Questions, not Technology
The “Bunker 465-16” program explores artistic ideas in solving urban problems of the future by using artificial intelligence, augmented reality, smart farming methods, and sound technology. This program was designed with many complex goals and characteristics, with the most important of these being that it addresses the question of the convergence of arts and technology, as well as the relationship between the two in a new, technology-based society. As part of the Kumdarak Saturday Culture School’s Dream Art Lab 4.0 project, whose goal is to provide participants with a first-hand experience in creating convergent art, “Bunker 465-16” explores various technology and other channels related to the Fourth Industrial Revolution. This program played a crucial role in the project identity of the Total Arts Museum particularly in the steps taken to interpret technology and the arts and determine how to implement them in the program’s design.
“Considering that there are already many workshops that teach technology, we wanted to create something different, an interesting story of our own.” This was the starting point for curator Shin Bo-seul, one of the coordinators of the program. She emphasized that, in the field of convergent arts and culture education, asking questions was more important than teaching technology. In other words, she aimed to design a program in which participants were prompted to consider technological advances that transcended common imagination and ask themselves what such technology is, how it works, why it is necessary, and to what extent it would be used.
Upon arriving at the bunker, the participating students receive a survival kit and begin their life in isolation. They meet a friend operated by artificial intelligence, create a futuristic chatbot, grow their own crops for survival, and craft instruments out of various tools. Experiencing such an environment for the very first time, the children explore different ways of living, experiment, and have fun. The series of events that comprise this program are conducted within this bunker setting, where technology is not designated as technology in advance. Just as the sounds of a given instrument can be mimicked in everyday life once the principles of that instrument are explained and understood, the use of new technology is a natural process of repeated testing, understanding, and putting that understanding into practice. It is through this process of asking questions and seeking out answers that the participants predict and imagine life, our senses, and our bodies in a technology-based society. Just as the history of the arts demonstrates, artists and arts and culture education has consistently been at the center of such creative thoughts and imagination.
Free Exchange between the Arts and Technology
Another objective of the “Bunker 465-16” program is cooperation and communication through various channels. The program’s design prompts participants to consider how they will live and work together with their connected friends while freely communicating and exchanging in various forms of exchange with them. While inside the bunker, exchanges are not limited to those with human friends alone. The participants become friends with machines and even make their own machine friends at times. They also coexist and communicate with plants, light, inanimate objects, and imaginary objects. For example, by attaching a Morse code communicator to an artificial light producing device, the participants can read the feelings of the plants growing within the bunker, which does not receive any natural sunlight. The communicator serves as a sensor that can translate messages sent between the light and the plants in their respective languages. Video messages sent from extraterrestrial friends named Arr and Brr further spark the imagination and create an immersive world beyond a future in danger and the bunker to which the participants are confined. As part of this project, participants work together with these virtual friends to save the world.
Through this free exchange, without any barriers whatsoever, participants experience first-hand the power of technology as a tool for communication. Various technologies and media enable communications with certain parties, which enables participants to understand them without any form of discrimination and, thus, experience a new way of life. By providing opportunities for exchange, participants can escape the stifling isolation of the bunker, turning into a space where they look out for one another in a dangerous world. The “Bunker 465-16” program comes to a close with a beautiful message sent to the future earth, questioning the value and understanding of all forms of life and the importance of working together.
Arts Education: A Product of Cooperation Among Artists
The biggest difference between the “Bunker 465-16” program from other technology convergent arts education programs is that no technical experts are involved in the development and management of the process; rather, the entire program is conducted by artists working together. It is a product of cooperative efforts between media artists who created programs with technology they use on a daily basis, children’s authors who wrote a story, visual designers who created characters, video experts who created videos, and photographers who handled all of the photography. The participating artists were all experts in their respective fields who had a firm grasp on the technology unique to their line of work. These artists are individuals who use and experiment with new technologies in order to explore their impact on our lives, senses, and relationships. As such, their final products are a condensed version of various technical media and extensive consideration that passed several trial-and-error attempts.
The methodology behind this program’s development, which, per the discretion of the coordinator, was led by artists and not technical experts, stems from the understanding of artists as interpreters and translators between the languages of technology art. There have been many attempts and resources exhausted in understanding the differences between experts in scientific technology and experts in arts and culture, only to confirm that their languages are distinctively different and suggest that their applications must remain separate. Despite such circumstances, the progression of dialogue between technology and the arts is crucial. To that point, Shin believes that children must experience arts and culture education programs that have been designed with a capacity for communication that bears a complete understanding of technology.
Even if programs are designed and implemented through collaborative efforts among artists, that is not to say that they are readily completed and understood. The process of creating a program involves countless hours of dedication and constant communication and exchanges of ideas and concerns. However, for artists, taking part in this process and coming up with such ideas is not merely a means of project development, it is also a means of creating something brand new. In other words, it is a process that implements the artists’ strongest assets. In turn, one could say that the build-up of communication skills resulting from these artists’ long-time collaboration serves as the arts museum’s greatest strength.
Freedom: Exciting, Unpredictable, and Thrilling
“Bunker 465-16” is a collaborative project-type program based on an imaginary story. As part of this story, participants undergo a series of diverse missions that prompt them to think about issues regarding future technology, people, and environments. This story stimulates the participants’ imaginations and motivates them to complete the project on their own. Furthermore, there is a boulder located in the exhibition space that serves as an entrance, with the stairs of the museum modified to give the participants a new environment that can be perceived as reality. Within this structural design, the rest of the details are created as a result of cooperation between the participants, artists, and mediators. This process-oriented, project-type program gives participants various choices and the freedom to choose from them, thus presenting a method of education that highlights the direction and value of technology convergent arts and culture education.
In 2019, the program was designed by the participants, who also held an open exhibition. However, the conclusion was that there was not enough time available to adequately experience and engage in creative activities. Taking this concern into consideration, the story for this year’s program is expected to place a greater emphasis on exploration and expand upon testing out a less structured form of educational methodologies. 2020’s season two program, titled “Bunker 465-16: The Philosopher’s Stone”, introduces a stone that is often found in science-fiction movies, cartoons or medieval tales of alchemy, thus adding a greater sense of fantasy to the story. Although the participants at first believe themselves to be the sole survivors in the bunker, one day they receive a message from another group of survivors asking for help. In response, the participants must create emergency kits and a boat in order to go rescue them.
Unique to this year’s program development is that participants will not collectively experience the same program. Instead, they will be divided into groups, where they will discuss among themselves to come up with and implement different rescue methods. As such, the program begins with groups gathering tools and instruments from a pantry to create their own kits with necessities. Also, this year’s program will include many more opportunities for debates, persuasion, and other important decisions. In order to make this happen, content regarding the story and technology use will be made beforehand and installed on a tablet, which will be provided to participants. Using GPS technology, the participants’ exploration and decisions will determine the paths that they will take throughout the course of the program. With this educational structure, the workshop can be conducted without a mediator, regardless of where the participants are located. This solves many of the pre-existing limitations with time and space and opens the door for more possibilities. One of the technologies implemented in this program is 3D printing. Depending on the selected module by each team, various pieces are matched together to produce a complete boat. The 3D printer also embodies the changes undergone by a scale economy that has lost the power of mass production.
From an educational perspective, this method of teaching is exciting in two different days. One way is that the children, not the educators, stand at the helm of decision-making and create a world based on their own senses and interpretations. Another way is that they enter the program without knowing what decisions they will have to make or what they will need along the way, thus presenting a feeling of danger. However, this excitement can also be considered a tool for providing participants with the freedom to find their own paths and fail in their technical experiments. In other words, it presents them with the freedom to find themselves.
The Arts Museum and Participants Grow Together
One of the most important possibilities that the Total Arts Museum hopes to gain through this program is the opportunity to build a relationship with today’s youth. In the past, the arts museum mainly presented difficult media art through exhibitions and children shared a rather distant relationship. However, with the introduction of this program, children began to learn more about the arts museum, and the arts museum learned more about children. This was not simply the discovery of a new audience; rather, it was the start of a system of trial-and-error that helped the institution better understand how childrenapproached the museum and its artworks, as well as how artworks are presented and used. At the same time, the museum learned how to communicate with its audiences through its artworks.
Implementing a communication method that does not simply entail reading a critic’s or commentator’s explanation of an art piece but, rather, encourages audiences to observe and understand art on their own ultimately strengthens our artistic capacities. Curator Shin Bo-seul emphasizes that artistic capacities are crucial for survival in the unpredictable world of the future. In order to become familiar with technology, we must first become familiar with the arts. On that note, Museum is an experimental space that imagines the future and strengthens one’s creativity, sense of balance, and artistic expression. Furthermore, by participating in the program, children become partners that help the arts museum grow and develop once more. It is our sincere hope that the seeds of such a relationship will grow into flowers of various colors, bearing fruit that will serve as sources of happiness and strength in our lives.
Hyeon Hye-yeon
Hyeon is an arts and culture education coordinator. With a great interest in people, she studied social welfare, photographic art, and anthropology. In 1997, Hyeon began her journey in the field of arts and culture education with a photography camp for children. Now, she is a photography and videography professor at Joongbu University in the Department of Cultural Content. She also serves as the head of the Center for Arts and Culture Education, where she devotes herself to arts and culture education and the fostering of human resources in the field. She conducts various studies on arts and culture education, including the development of the Kumdarak Saturday Culture School, arts therapy programs, and arts and culture education programs for middle-aged audiences, all of which are offered at the local level. Hyeon also continues to make contributions and study various subjects in the field.